Battle Systems of RPG...

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which one do you like

Traditional Round-based
5
45%
Final Fantasy's "time-charging" style
3
27%
Real-Time battle style
0
No votes
Action game style (i.e., just fight in the scenes, like action games)
3
27%
other (please specify)
0
No votes
 
Total votes: 11

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Battle Systems of RPG...

Postby Whistler » Thu Jan 17, 2008 3:33 pm

while PALs (from 1 to 4) use traditional round-based battle system, many of the current RPGs have some other battle systems (like Final Fantasy's "time-charging", Real-Time battle, action-like game-playing, etc.).

Which one is your favorite battle style?

(For me, I voted for the action game style as it's faster and more fun.)

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Postby Chibi Jennifer » Thu Jan 17, 2008 6:41 pm

I don't play games that much but enjoyed FF battle system over the PAL style so I picked that =) While playing PAL applies no pressure- it kinda makes the battle a little less interesting.
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Postby soulawaken » Thu Jan 17, 2008 10:06 pm

I still prefer the tradtional turn-based battle style. Made the whole battle more organised. lol

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Postby ryshi » Fri Jan 18, 2008 3:12 pm

Hey I like the action based too! which action games you are mainly refering to? currently I can only think of kingdom hearts, which I think is really fun to button-smash the attack button ^^

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Postby Whistler » Sat Jan 19, 2008 10:43 pm

I think Diablo is an old classic RPG game with such a style...

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Postby ryshi » Sun Jan 20, 2008 5:59 am

ah I didn't expect you to play that game, but I used to play it too! it was a great game!

I love all the blizzard games, especially starcraft :) but that's not rpg ^^

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Postby Lroz » Tue Jan 22, 2008 7:35 pm

World of warcraft style is what I prefer.

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Postby Pal Fan » Sun Jan 27, 2008 9:11 am

I voted for Active Time Battle (Fantasia Sango, FF) because I haven't played enough of those types of games yet, and thus has stuck to the turn based ones for quite a while, almost a bit too long. If I can vote for a second or third, I'd vote for Conditional Turn Based Battles (Pal3, Pal3A, Pal4) for second, and the final Traditional Turn Based Battles (Pal1 and Pal2) last.

However, I still actually think the Conditional Turn Based Battles of Pal3 and beyond is more fitting for stories like Chinese Paladin, because although speed is important and critical to gameplay, you won't be stressed into the timespan and you actually plan out using the best of your character's attributes and complement each other that way. That way, you get a bigger and deeper feel for the characters you play as, especially in a small persons-setting like the stories of Chinese Paladin.
Xiao Yao and Ling Er fan! <3

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Postby ryshi » Sun Jan 27, 2008 1:45 pm

^What is conditional turn based? I haven't played pal3 or above so I'm not quite sure.

I'll list some games to see if I'm on the right track for these styles, feel free to suggest other games and point out if these games are match the style or not.

Traditional Round-based - pokemon red/blue/etc.
Final Fantasy's "time-charging" style - grandia 3 (anyone played this?)
Real-Time battle style - star ocean 3
Action game style - kingdom hearts, god of war, devil may cry 3 (do these fit? although not exactly level, you do gain skill development points for fighting more)

:D

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Postby Whistler » Sun Jan 27, 2008 1:57 pm

ryshi wrote:^What is conditional turn based? I haven't played pal3 or above so I'm not quite sure.


I think he means a turn-based type in which the order of moves in the next turn will be affected by the moves in the previous turn (basically if you used a powerful magic, you'll be delayed in the next turn)...

For PAL3, the fighting looks like FF in the first look, but when the menu appears the timer will stop (which means you don't have to make quick decisions and there is still no pressure). However it will take time to charge a magic, and basically the more powerful the magic is, the more time it will take.

(looks like I failed to describe the types "professionally" especially in wording...)

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Postby Rich » Thu Feb 07, 2008 6:53 am

^ No, Conditional Turn-Based battle system is a variation of the Active Time Battle system. It refers to the fact that when a character's turn begins, all action and time stop while the player decides upon an action. So PAL4 is exactly Conditional Turn-Based.

A source of information:
http://en.wikipedia.org/wiki/Final_Fant ... le_systems

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Postby ryshi » Sat Feb 09, 2008 1:23 pm

^ oo in that case most conditional turn based games are tactics from what I've seen. I haven't played ffx enough to know ctb, are there any other ctb games?

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Postby Rich » Mon Feb 11, 2008 2:13 pm

Well, CTB battle systems are used by tactical RPGs.

I only know chinese games that use CTB: PAL3, PAL4, Sword of Xuan Yuan (after the third game in the series)

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Postby Whistler » Sat Feb 16, 2008 7:49 pm

Rich wrote:Well, CTB battle systems are used by tactical RPGs.

I only know chinese games that use CTB: PAL3, PAL4, Sword of Xuan Yuan (after the third game in the series)


IIRC the SWD3 is ATB (the timer does NOT stop when the menu appears)... wondering why they removed it in the side story SWD3E. (I may be wrong though, as it's been quite a while since I played SWD3.)

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Postby Rich » Thu Feb 28, 2008 4:10 am

^ You are right. However, SWD3 is not exactly ATB, because when you pop up the attack selection menu (by pressing space when it's your turn), then time stops.


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